![]() ![]() ![]() Maybe your groups don't have this problem but I've seen this happen too many times and it just feels. A Player can literally have a maximum of 30 hitpoints, do something REALLY stupid, take 45 points and his friend walks over to him and casts a cantrip and he's good! And this can happen over and over in one encounter or many times before a short or long rest. Even the optional rule seems really soft. Most of my campaigns run 2-3 years with maybe 1 character death if that, and then we "reset" But one of my biggest gripes with 5th (other than the lucky feat LOL) is how soft death is or how soft going unconscious down is. I've never been a DM where my players often die, quite the opposite actually. I learned with AD&D, I Loved 3rd, hated 4th, and love 5th. I've been running D&D for 25+ years, currently have 2 campaigns of 6 players, and have lots and lots of 5e time logged as DM. Little background on me and why I've been working on these optional homebrew rules. ![]() Phandelver and Below: The Shattered Obelisk There's a "guide to SotDL for people familiar with DnD5e" PDF floating around and it's only a page long - a quarter of which is just the standard spells-per-day table in the book.Mordenkainen Presents: Monsters of the Multiverse ![]() Sure, it's not DnD, but in the same way that Pathfinder 2e isn't DnD. There's more but I don't want to obsessively comb through the PDF. Resisting a special effect is resolved by rolling against a stat Has 'boons' and 'banes', an iteration on advantage/disadvantage (I'll admit I'm not a fan of them both starting with B for pronunciation purposes) 'Spells per day' magic system of discrete spells with discrete effects Turn-based, 'move and attack' based combat system with conditions including prone, disabled, poisoned, etc Health that functions essentially identically to HP Skill proficiences/backgrounds (relabelled 'professions') Class (relabelled 'Paths'), which include Fighter, Ranger (complete with +12 HP as a 2d6 hit die reference), Rogue, Cleric, Paladin, Warlock ![]()
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